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About Me.

I am an experienced animator with over 13 years of professional experience in the animation industry. Specializing in full-body character animation, keyframing, and mocap data modification on humanoid, fantasy characters, and non-human creatures, I have leveraged my robust understanding of body mechanics to contribute significantly to various game shipments. My proficiency extends to software like 3ds Max, Maya, and Motion Builder, enabling successful integration of animations into Unreal Engine and fostering close collaboration with Combat Designers, Tech Anim, and Engineers. I hold a Bachelor degree in Game Art & Design from Westwood College.

Education

2007-2011

Westwood College

Bachelor of Science is Game Art & Design

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951-541-3438

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